﻿using IOP.SgrA.GLSL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace VkSample1212
{
    public struct BufferVals
    {
        public vec4 uCamera;
        public vec4 lightPosition;
        public vec4 lightAmbient;
        public vec4 lightDiffuse;
        public vec4 lightSpecular;
    }
}
